問題描述
這是我第一次使用 non-rectangular 視窗和 WPF 中的動畫,所以當我正在處理所有與實際遊戲程式碼有關的錯誤時,我提交了 XAML 進行審查 – 我不喜歡多餘這是,但我相信有一個聰明的方式來簡化它。
<Window x:Class="SimonSays.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:simonSays="clr-namespace:SimonSays"
mc:Ignorable="d"
Height="480" Width="480"
AllowsTransparency="True" Background="Transparent" WindowStyle="None"
d:DataContext="{d:DesignInstance simonSays:SimonSaysRound}">
<Window.Clip>
<EllipseGeometry RadiusX="240" RadiusY="240" Center="242,242" />
</Window.Clip>
<Border Background="Black" BorderThickness="2">
<Border.Clip>
<EllipseGeometry Center="240,240" RadiusX="238" RadiusY="238" />
</Border.Clip>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel x:Name="MessageBar" Grid.Row="1" Grid.ColumnSpan="2" Margin="4" Height="0">
<TextBlock x:Name="GameButton" Foreground="White" HorizontalAlignment="Center" FontSize="24" FontWeight="Bold" />
<TextBlock x:Name="GameScoreLabel" Text="{Binding Score, StringFormat=Your score: {0}}" Foreground="White" HorizontalAlignment="Center" FontWeight="Bold" IsEnabled="False" />
</StackPanel>
<Border x:Name="Green" Margin="1" CornerRadius="16" MouseDown="Green_MouseDown">
<Border.Clip>
<EllipseGeometry Center="240,240" RadiusX="240" RadiusY="240" />
</Border.Clip>
<Border.Style>
<Style>
<Setter Property="Border.Background">
<Setter.Value>
<RadialGradientBrush GradientOrigin="1,1" RadiusX="1" RadiusY="1">
<GradientStop Color="LightGreen" Offset="0.0" />
<GradientStop Color="DarkGreen" Offset="0.5" />
</RadialGradientBrush>
</Setter.Value>
</Setter>
<Style.Triggers>
<EventTrigger RoutedEvent="Border.MouseEnter">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="1.0" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.2" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Border.MouseLeave">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="0.5" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.0" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
<Border Grid.Column="1" x:Name="Red" Margin="1" CornerRadius="16" MouseDown="Red_MouseDown">
<Border.Clip>
<EllipseGeometry Center="-4,240" RadiusX="240" RadiusY="240" />
</Border.Clip>
<Border.Style>
<Style>
<Setter Property="Border.Background">
<Setter.Value>
<RadialGradientBrush GradientOrigin="0,1" RadiusX="1" RadiusY="1">
<GradientStop Color="LightPink" Offset="0.0" />
<GradientStop Color="DarkRed" Offset="0.5" />
</RadialGradientBrush>
</Setter.Value>
</Setter>
<Style.Triggers>
<EventTrigger RoutedEvent="Border.MouseEnter">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="1.0" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.2" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Border.MouseLeave">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="0.5" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.0" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
<Border Grid.Row="2" x:Name="Yellow" Margin="1" CornerRadius="16" MouseDown="Yellow_MouseDown">
<Border.Clip>
<EllipseGeometry Center="240,-4" RadiusX="240" RadiusY="240" />
</Border.Clip>
<Border.Style>
<Style>
<Setter Property="Border.Background">
<Setter.Value>
<RadialGradientBrush GradientOrigin="1,0" RadiusX="1" RadiusY="1">
<GradientStop Color="LightYellow" Offset="0.0" />
<GradientStop Color="Orange" Offset="0.5" />
</RadialGradientBrush>
</Setter.Value>
</Setter>
<Style.Triggers>
<EventTrigger RoutedEvent="Border.MouseEnter">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="1.0" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.2" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Border.MouseLeave">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="0.5" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.0" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
<Border Grid.Row="2" Grid.Column="1" x:Name="Blue" Margin="1" CornerRadius="16" MouseDown="Blue_MouseDown">
<Border.Clip>
<EllipseGeometry Center="-4,-4" RadiusX="240" RadiusY="240" />
</Border.Clip>
<Border.Style>
<Style>
<Setter Property="Border.Background">
<Setter.Value>
<RadialGradientBrush GradientOrigin="0,0" RadiusX="1" RadiusY="1">
<GradientStop Color="LightSkyBlue" Offset="0.0" />
<GradientStop Color="Blue" Offset="0.5" />
</RadialGradientBrush>
</Setter.Value>
</Setter>
<Style.Triggers>
<EventTrigger RoutedEvent="Border.MouseEnter">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="1.0" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.2" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Border.MouseLeave">
<BeginStoryboard>
<Storyboard TargetProperty="Background.GradientStops[1].Offset" Duration="0:0:0.25">
<DoubleAnimation To="0.5" />
<Storyboard TargetProperty="Background.GradientStops[0].Offset">
<DoubleAnimation To="0.0" />
</Storyboard>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
</Border.Style>
</Border>
</Grid>
</Border>
</Window>
結果是一個圓形視窗,四個象限和一個黑色的水平帶,用作拖動窗戶的手柄:
我也用它來顯示訊息,玩家的得分:
按鈕/象限在訊息頻段擴充套件 (無法單擊; 仍然對 mouse-over 做出反應) 時被停用,而 re-enabled 在點選訊息後崩潰。
沒有控制箱,視窗只能透過點選”Game Over” 標籤來關閉:
我在 code-behind 中有這個 C#程式碼 (還沒有準備好稽核的程式碼),用於動畫按鈕點選和訊息帶:
private void AnimateMessageBand(double height)
{
var animation = new DoubleAnimation(height, new Duration(TimeSpan.FromMilliseconds(200)));
RegisterName(MessageBar.Name, MessageBar);
Storyboard.SetTargetName(animation, MessageBar.Name);
Storyboard.SetTargetProperty(animation, new PropertyPath("Height"));
var story = new Storyboard();
story.Children.Add(animation);
story.Begin(MessageBar);
story.Remove();
}
private readonly IDictionary<SimonButton, Border> _buttons;
public void HighlightSimonButton(SimonButton button)
{
var animation = new DoubleAnimation(0, 0.75, new Duration(TimeSpan.FromMilliseconds(100)));
RegisterName(button.ToString(), _buttons[button]);
Storyboard.SetTargetName(animation, button.ToString());
Storyboard.SetTargetProperty(animation, new PropertyPath("Background.GradientStops[1].Offset"));
var story = new Storyboard();
story.Children.Add(animation);
story.Begin(_buttons[button]);
story.Remove();
}
最佳解決方案
-
您可以使用
Border建立一個按鈕,而不是使用具有自定義模板的實際Button類。因此,您必須手動管理已經在常規Button(Clicked,IsPressed,Command,與IsEnabled屬性和鍵盤等的互動) 中實現的所有互動。所以我建議你使用一個實際的按鈕。 -
那麼你的故事板顯然是 copy-pasted 。 :) 你為什麼不把他們移動到資源?
參考文獻
注:本文內容整合自 Google/Baidu/Bing 輔助翻譯的英文資料結果。如果您對結果不滿意,可以加入我們改善翻譯效果:薇曉朵技術論壇。



